// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "EmoShapeIOClient/Public/ESIONative.h"
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef EMOSHAPESUBSYSTEM_ESIONative_generated_h
#error "ESIONative.generated.h already included, missing '#pragma once' in ESIONative.h"
#endif
#define EMOSHAPESUBSYSTEM_ESIONative_generated_h

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_UE5_MetaSoul_MetaSoul_Plugins_MetaSoulSubSystem_Source_EmoShapeSubSystem_EmoShapeIOClient_Public_ESIONative_h


#define FOREACH_ENUM_EEMOSHAPEIOCONNECTIONCLOSEREASON(op) \
	op(CLOSE_REASON_NORMAL) \
	op(CLOSE_REASON_DROP) 
#define FOREACH_ENUM_EEMOSHAPEIOTHREADOVERRIDEOPTION(op) \
	op(USE_DEFAULT) \
	op(USE_GAME_THREAD) \
	op(USE_NETWORK_THREAD) 
PRAGMA_ENABLE_DEPRECATION_WARNINGS
